Embodied AI Glossary中文

08Simulation & Evaluation

Practicing and testing on a computer: how simulators work, the sim-to-real gap, and the benchmarks used to evaluate. · 210 terms

  1. 8.1Simulation basics14
  2. 8.2Physics engines: rigid bodies, contact19
  3. 8.3Soft bodies, fluids, differentiable sim10
  4. 8.4Rendering and sensor simulation12
  5. 8.5Major simulators and frameworks26
  6. 8.6Scenes, assets, and indoor platforms17
  7. 8.7From simulation to reality19
  8. 8.8Evaluation methods and metrics21
  9. 8.9Tabletop manipulation benchmarks28
  10. 8.10Household, navigation, and QA benchmarks13
  11. 8.11RL and locomotion-control benchmarks14
  12. 8.12Real-world and world-model evaluation17

8.1Simulation basics

The first step to training robots virtually: what a simulator is, how it steps through interaction, and how to make it fast and accurate.

8.2Physics engines: rigid bodies, contact

Opening up the physics engine to see how each step computes rigid-body motion, collisions, and contact forces.

8.3Soft bodies, fluids, differentiable sim

Beyond rigid bodies to deformable ones — cloth, rope, liquid — and simulators that can compute gradients.

8.4Rendering and sensor simulation

The other half beyond physics: rendering scenes into camera images, and simulating readings from sensors like touch.

8.5Major simulators and frameworks

Physics and rendering in practice: the MuJoCo and Isaac families, plus other commonly used simulators.

8.6Scenes, assets, and indoor platforms

With a simulator ready, fill it with content: object assets, ready-made indoor scenes, and automated scene generation at scale.

8.7From simulation to reality

Moving what you trained in sim onto a real robot: understand the sim-to-real gap, then domain randomization and pulling reality into sim.

8.8Evaluation methods and metrics

Training done, now the exam: how success rate is calculated, how to test in sim and reality, and what makes results comparable.

8.9Tabletop manipulation benchmarks

Applying that method to real test sets, starting with the most common tabletop arm-manipulation benchmarks.

8.10Household, navigation, and QA benchmarks

Expanding from the tabletop to a whole house: long-horizon chores, language navigation, embodied QA, and LLMs as the brain.

8.11RL and locomotion-control benchmarks

A different kind of task: classic reinforcement-learning testbeds, plus environments for training legged and humanoid robots to walk.

8.12Real-world and world-model evaluation

Beyond fixed sim test sets: large-scale real-robot evaluation, using world models to evaluate policies, and evaluating world models themselves.

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